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Status effects

Everything the status instruction can apply: what burns, what slows down and what stays forever. The numbers come from the game itself — it never shows them as a list (v160.4).

EffectDamage per secondWhat it changes
@status-burning
Burning
10.02
@status-freezing
Freezing
speed: −40%health: −20%
@status-unmoving
Unmoving
speed: 0
@status-slow
Slow
speed: −60%
@status-fast
Fast
speed: +60%
@status-wet
Wet
speed: −6%
@status-muddy
Muddy
speed: −6%
@status-melting
Melting
18
speed: −20%health: −20%
@status-sapped
Sapped
speed: −30%health: −20%
@status-electrified
Electrified
speed: −30%reload: −40%
@status-spore-slowed
Spore Slowed
speed: −20%
@status-tarred
Tarred
speed: −40%
@status-overdrive
Overdrive
heals 0.6
speed: +15%health: −5%damage: +40%stays forever
@status-overclock
Overclock
speed: +15%damage: +15%reload: +25%
@status-shielded
Shielded
health: +200%
@status-boss
Guardian
health: +50%damage: +30%stays forever
@status-shocked
Shocked
status cannot apply it: only as a reaction
@status-blasted
Blasted
status cannot apply it: only as a reaction
@status-corroded
Corroded
20 damage every 0.25s
@status-disarmed
Disarmed
cannot shoot
@status-invincible
Invincible
health: no limit

Data taken from Mindustry v160.4 by the project generators.

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