Status effects
Everything the status instruction can apply: what burns, what slows down and what stays forever. The numbers come from the game itself — it never shows them as a list (v160.4).
| Effect | Damage per second | What it changes |
|---|---|---|
@status-burningBurning | 10.02 | — |
@status-freezingFreezing | — | speed: −40%health: −20% |
@status-unmovingUnmoving | — | speed: 0 |
@status-slowSlow | — | speed: −60% |
@status-fastFast | — | speed: +60% |
@status-wetWet | — | speed: −6% |
@status-muddyMuddy | — | speed: −6% |
@status-meltingMelting | 18 | speed: −20%health: −20% |
@status-sappedSapped | — | speed: −30%health: −20% |
@status-electrifiedElectrified | — | speed: −30%reload: −40% |
@status-spore-slowedSpore Slowed | — | speed: −20% |
@status-tarredTarred | — | speed: −40% |
@status-overdriveOverdrive | heals 0.6 | speed: +15%health: −5%damage: +40%stays forever |
@status-overclockOverclock | — | speed: +15%damage: +15%reload: +25% |
@status-shieldedShielded | — | health: +200% |
@status-bossGuardian | — | health: +50%damage: +30%stays forever |
@status-shockedShocked | — | status cannot apply it: only as a reaction |
@status-blastedBlasted | — | status cannot apply it: only as a reaction |
@status-corrodedCorroded | 20 damage every 0.25s | — |
@status-disarmedDisarmed | — | cannot shoot |
@status-invincibleInvincible | — | health: no limit |
Data taken from Mindustry v160.4 by the project generators.
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