Spawn Wave
A wave on schedule is the game's business. A world processor can call one early or drop it somewhere else
mediumYou need: What a world processor is, Game rules
spawnwave 10 10 false| Field | What is in it |
|---|---|
| first and second | the drop point in tiles |
| third | whether it is a natural wave |
Two different actions in one line
Section titled “Two different actions in one line”natural = true means “let the next wave come”. No point is needed then: the game does
exactly what the “call wave” button on a core does — the wave counter goes up and the enemies
come by their own routes.
natural = false means “drop the current wave’s roster right here”. The wave counter does
not move and the schedule is not disturbed: the units that this wave would have brought simply
appear at the given point, with a little scatter.
What it is for
Section titled “What it is for”- a script: “after the third task the base is attacked” — an event, not a schedule;
- a drop off to the side: the enemy appears from where the player is not looking;
- hurrying things along: the wave comes early, when the player is ready for it.
Unofficial fan project, not affiliated with Anuke. Mindustry sprites, fonts and translations © Anuke, used under GPL-3.0; Fira Code under OFL-1.1. Site code is GPL-3.0.