Mining
Not everyone mines and not everything is minable, and they mine from where they stand — reaching the tile is the unit's own problem
ubind @monoucontrol mine 9 4 0 0 0The mono reaches the ore with a beam and starts mining: mining becomes one, cargo grows,
what shows copper. In about nine seconds the unit gathers its twenty — no more will fit — and
the mining stops by itself.
| Field | What is in it |
|---|---|
| first | mine |
| second and third | the tile with ore, not an item |
| the rest | unused |
The fields hold coordinates, not an item: a unit mines a particular tile, not “copper in
general”. ulocate ore can find such a tile: it gives
the coordinates of the nearest ore of the kind you want.
Not everyone mines and not everything is minable
Section titled “Not everyone mines and not everything is minable”Every unit has a mining tier and every ore a hardness. Ore harder than the tier — and the order silently does nothing:
| Unit | Tier | What it takes | Cargo slots |
|---|---|---|---|
| Mono | 1 | sand, scrap, copper, lead | 20 |
| Poly | 2 | and coal as well | 30 |
| Mega | 3 | and titanium as well | 60 |
| Dagger, flare | none | nothing | — |
Ore hardness: sand and scrap are zero, copper and lead one, coal two, titanium three, thorium four. A unit takes everything no harder than its tier, and thorium on that list goes to nobody: it needs tier four.
A full hold ends the work
Section titled “A full hold ends the work”When the cargo is full, mining stops. The unit stays where it is until somebody unloads it — it will not fly anywhere by itself.
So a mining program is always a pair of “mine — deliver”:
ubind @monosensor cargo @unit @totalItemsjump 5 greaterThanEq cargo 20ucontrol mine 9 4 0 0 0enducontrol move 4 4 0 0 0ucontrol itemDrop container1 20 0 0 0While the hold is not full — mine; once it is — fly to the store and hand over. There is no need to give a “stop mining” order: a movement command cancels it by itself.
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