Movement and stopping
Coordinates in tiles, an order that lasts ten seconds, and «stop» that does not mean «freeze»
ubind @polyucontrol move 16 4 0 0 0Two lines, and the poly flies to tile 16 4. Watch x: it grows while the unit is on its way
and settles around sixteen once it has arrived.
| Field | What is in it |
|---|---|
| first | move |
| second and third | the target’s coordinates in tiles |
| the rest | unused by move, write zeroes |
The coordinates are the same as @x and @y: map tiles, not world units. So “fly to the
store” is sensor x container1 @x, sensor y container1 @y and those same numbers in move.
The order is repeated, not issued
Section titled “The order is repeated, not issued”Control of a unit lasts ten seconds — 600 ticks. Every new order starts that count again, and when the time runs out the unit returns to its usual behaviour: a poly flies off to repair buildings, a dagger walks to the nearest enemy.
Movement simply stops at that point — there is nobody left to drive it. But the work it was given stays: mining, building and the flag survive the timer and are removed only by a new order.
So a program about units almost always looks like this: bind, command, end the iteration — and start again. There is nothing wasteful about it; a repeated order does not knock the unit off course.
stop is not a brake
Section titled “stop is not a brake”Here the program leads the poly to 16 4, but as soon as x passes ten it issues
ucontrol stop. The unit then coasts several more tiles, and x settles around seventeen —
past the target.
stop means “I am no longer driving you”, not “stand still”. Speed is killed by drag, and
a flying unit carries a long way.
Other ways to move
Section titled “Other ways to move”| Command | What it does |
|---|---|
move |
straight to a point, ignoring the terrain |
approach |
towards a point, stopping at a given radius |
pathfind |
to a point by road — a ground unit walks round a wall |
autoPathfind |
where the unit would go by itself: to the enemy core |
boost |
lift a ground unit into the air, if it can |
idle |
do nothing, but stay under control |
approach comes in handy when getting right up close is unnecessary: to a turret to repair it,
or to an enemy at firing range. Its radius is in the third field, in tiles as well.
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